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The interactive cutscene element is integrated with the gameplay however. The rail shooter portion of the gameplay involves the player character moving yet on a fixed axis, being only able to move to dodge and maneuver against incoming attack and obstacles, all the while locking on and firing upon enemies. If however the player character is knocked back, they have a chance to quickly recover by landing on their feet and saving additional health. When an enemy is knocked down, special moves can be performed that further help fill the burst gauge. Players can also perform counter moves if they input the current prompt during an enemy's attack. While regular light attacks are fast, heavier attacks inflict more damage and can throw back multiple enemies yet can overheat requiring a cool down period between uses. The third person action sequences resemble "beat 'em up" style gameplay where the player must defeat enemies in close combat, utilizing light and heavy attacks, counters, dashes and projectiles. In addition to these two gauges, an additional one known as the "Unlimited gauge" fills up in a similar way to the burst gauge but instead can be activated to temporally increase damage that can be inflicted on opponents. Once filled to maximum, players can unleash a powerful burst attack, which in the majority of cases is required in order to finish off strong opponents and advance the plot/gameplay, even commencing another cutscene. In order to do this players must successfully defeat enemies, inflict large amounts of damage and press the current quick-time prompt correctly and in time. The burst gauge however starts empty at the start of every encounter that needs to be charged fully. The life gauge determines the current health and damage taken by the character that if depleted results in a game over/restart screen for that current section. In all forms of gameplay however, player progress is determined by two gauges represented at the top of the screen, the life and burst gauge. The game also requires the player's direct input during cinematic events in the form of interactive cutscenes with various quick-time event and context sensitive button prompts. The gameplay throughout shifts between a third person action and a rail shooter game. The gameplay of Asura's Wrath is a combination of multiple genres, while overall is presented in the style of an episodic anime series.